Update to 0.54


UPDATE 0.54

Difficulty options!

The game now has Easy, Medium and Hard options. Easy mode grants the player the perks to gain extra health, reformation and slower enemy projectiles. Hard adds more monsters back to where the original 0.50 release was. More monsters gives more xp & money of course.

Practice area! From the main menu you can access the practice area. Here you can pick any perk, get any breath weapon and spawn any enemy (except the boss). Includes directions and a reset button.

Show gained perks on game pause. At the top of the screen small icons of each perk you have are now displayed. I was going to allow mouse hover to show the text but it was being a big pain to impliment so no text for now, sorry.

Controller support! Hoo Boy this was a MAJOR pain in the tail, but its done! You can play through the whole game with just controller. Please note that menu interactions and the main menu dont support controller. This is due to how buttons are done in the game and would require a lot of work on my end. Also the controller is done for Xbox. Sorry but if you’re playing my pc game with some other controller that will be up to you to remap or run an extenstion to get it to act like an xbox controller.

Cheat code to unlock the gallery of gulps. If you don’t want to unlock the gallery you can now just type the word vore in the main menu to unlock it.

Various other stuff.

Finishing an Elite stage grants a bonus money reward.

The map selection bug should be fixed. (If this still persists let me know and I will try to get out a hotfix asap)

Pelkins now only shoot 2 feathers per flap instead of 3. Eventually I want to rework how they attack but for now this should help remove spamming.

Enemies now pathfind every 1/10th of a second instead of every frame. This should help performance when multiple enemies are chasing the player. This possibly could have unforseen side effects so let me know if you see weird enemy behavior.

You can’t grab 2 enemies at once causing one to vanish at gulp.

Shouldn’t get stuck when getting ready to eat the boss.

Known bugs:

Enemies sometimes get stuck in place: Blarg this one is super annoying and I can’t seem to find a fix for it yet.

Merchant dialogue sometimes doesn’t display properly.

Unkown bugs: Probably still a crapload of them

Next stuff to work on.

Stuff I actually want to do! Enemy digestion animations and possibly some sort of struggling / reformation minigame.

More visitors to gulp and get gulped.

More monsters to gulp and get gulped.

More breath weapons

I am going to need to take a bit of a break from working on Monster Nomster. I don’t want to get burnt out. This 0.54 version should be mostly stable and stuff (I will try to hot fix any truly gamebreaking bugs if they come up) So after I’ve had a bit of a rest I will get back to adding fun new content to the game.

Thanks everyone for all your feedback, suggestions and praise for my game. It really means a lot to me.

Thank you for playing!

Files

Monster Nomster-0_5_4-windows.zip 220 MB
Feb 13, 2024

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