Update to 0.55


UPDATE 0.55 (Aquatic Additions and Delicious Digestions) (Please note, music/sound volume may need to be adjusted on first launch)

New Boss: The Lake Serpent! The Lake Serpent is a gargantuan foe who doesn’t take kindly to you eating their fish, and who will gladly eat you instead. Originally I was going to have them be a fishing event mini-boss, but the amount of effort in making this enemy I decided was best to use as a full fledged boss fight. The Serpent has a variety of ranged attacks as well as a lunge attack which results in an instant grab and gulp. Since this boss is in a lake and out of reach of your chomp, you’ll need to blast with all your breath attacks. Some small fish will occasionally get sent flying onto land periodically so you’ll be able to get some fuel for the fight should you run dry. When starting a new game there now will be a 50% chance of either boss, so if you want to fight the new boss just restart until it shows up on the map. Defeating this boss results in the biggest belly yet. Yum!

Enemy digestions and struggle/fishing mini-game! Now when in an enemy belly (including bosses) you will see an internal stomach shot of you inside and will play a quick time event. A random Arrow direction will appear and if you struggle in the correct direction you’ll get a point. A max of 6 points will give you 3 shields upon reforming while less points will give less shields. After the struggle is over you automatically will enter wisp mode and the enemy will digest you. Right now there is only 1 internal stomach bubble animation for all bellies, but I may eventually do other ones that make more sense for the way in which you are gulped. (not curled up for snek or the lake serpent etc) You can still struggle inside when out of reformations but no arrows appear and your fate is sealed. Fishing mini-game has been replaced with the same quick time event as the belly struggle. The better you do in the QTE the bigger the fish. The biggest size 3 fish is caught on a score of 5 or 6 points. I added a new size 2 fish that you will catch on a score of 3 or 4. A score of 2 or less is a failed catch. (I’ll eventually add more fish too, like a small size 1 fish and possibly ones that grant other bonus buffs or money etc and add a random element to your catch.)

New visitor encounter Larwin. Larwin is a very large earth drake who is curious to see if you can actually fit them inside your belly. (Spoilers, you can!) Larwin is the largest and longest visitor animation I’ve done so far, but even they are dwarfed by the lake serpent.

Belly sizes, speed and damage. You can now move and dodge at belly size 3! Bigger belly sizes will now slow you down more and slow your dodge speed & cooldown, but there is a benefit to fighting with a full gut. Each belly size will increase the damage of your breath weapons (but not your chomp) by +20%. I think it makes for a good risk/reward game-play since if you get hit you lose access to the digestion benefits of hunger gained (unless you have the belly blocker perk). Getting hit with a belly still makes you only take ½ damage like normal.

New weapons, Calamity Cannon & Acid Artillery. The Calamity Cannon features a charge up mechanic where a ball of energy grows larger and deals more damage the more you charge it up. The only size limit is hunger which is ticked into it at a rapid pace. Letting go, dodging or getting hit will discharge the cannon where you are aiming. The shot will pierce all enemy targets so hitting more than one enemy is the most fuel efficient. It makes for a great sniper weapon paired with the sight upgrade perk. Lining up and taking out 3 or more enemies in one shot is super satisfying. Go into practice area, get this plus the deep breath perk and charge it up to the maximum size for hilarity. Acid Artillery is a slow weapon that will spend 1 belly size to make a large area splash attack that leaves a large toxic damaging pool on a hit or range limit. Shooting this way wont expend hunger since it uses a belly size as fuel. Shooting with an empty belly will be a normal hunger costing smaller non aoe shot that leaves a single toxic pool on hit or range limit.

Other changes and fixes. Brutes will now do the correct 2 hits worth of damage when belly is full. Animated enemy red shots so they look better. Slightly tweaked some enemy shot speed/size especially the pelkin. ​Mac and Linux versions of the game.  This is simply a Gdevelop export option.  I am unable to test the game for Mac and Linux and so cannot guarantee the game will work properly on those systems.  Hopefully it does though.

Map selection fix. I think I know what was causing map selection problems and not being able to see the full level selection map etc. The game was designed with a 1920 x 1080 resolution. I think if you use any standard 16:9 aspect resolution there wont be any problems.

Since most people didn’t have issues playing the game normally, I suspect this is what was causing problems for some people. But since they probably don’t want to change resolution just to play my game, the game now should conform to fit any window size (but may look squashed or stretched as a result)

What’s next? Zone 2! I’m gonna take a short break and then I’ll have my work cut out for me to do an entirely new zone filled with entirely new enemies, bosses and visitor encounters. It will be a LOT of work, scripting, and animating but I’m up for the challenge! The plan is to get zone 2 done then open up a Patreon and start adding custom visitor encounters and even bosses to the game from people interested in adding their own OC’s to Monster Nomster.

What do you think would be a cool theme for zone 2? Fungal Forest

Crystal Cavern

Magma Meadow

Arctic Area

Disturbing Depths

Or something else?

Let me know what you think and as always tell me about any feedback you have or bugs you encounter. Leaving a nice review on Itch.io would be awesome if you want to help the game out. Thanks for playing!

Files

Monster Nomster-0.55-windows.zip 284 MB
59 days ago
Monster Nomster-0.55-macos.zip 279 MB
59 days ago
Monster Nomster-0.55-linux.AppImage 283 MB
59 days ago

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Comments

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I love the idea of large preds, peliptor and the water leviathan being my favs! I also really loved how the noms were done for the water leviathan but that could be that same bias. Either way, I really enjoy playing the game and I can say this update was definitely worth the wait! Ohh and if I had to pick a favorite area, I'd say that whatever element the dragoness or final boss is, either or, should have that area's element. So if the dragoness is a fire dragon, or perhaps the final boss is a fire dragon, then Magma Meadows should go there. But I like the idea of Magma Meadows for sure but I like the sound of an icy area like a snowy place. Sorry if I'm thinking a little too far ahead but I'm just excited for more! And perhaps some ideas as well. Also love the idea of the acid blob, just makes so much sense and love the implications! But that enough out of me, love to support you when you get that patreon going and to see what you come up with next!

Thank you so much! I’m glad to hear you enjoyed the game and are interested in supporting me through patreon later. :D Thanks for your praise and enthusiasm. Comments like this are great to help keep me motivated to work more on the game.

A forest is always a good bet for an early first or second area in a game, but the name Disturbing depths intrigues me, although it sounds like a later game stage. It'd be interesting if the next zone was dependent on whichever boss you got at the end of the previous zone was, (for example, assuming the Depths is water themed, you'd be more likely to get that if you happened to face the lake serpent.)

Its most likely going to be forest for zone 2 since that’s more common of a pick, but you’re right about the later stage options. Thanks!