0.55 Hotfix
Minor changes.
Added a toggle for the internal belly shot as requested by someone who doesn’t care for internals.
Added a toggle for more belches. Digesting down to 0 belly will now let out a belch, and as I’m typing this, I realized I forgot to adjust the random scale of pitch so it might occasionally be a really high pitch squeaky burp. Oops.
Added a red pointer arrow which will appear when there is only 1 enemy left. A minimap was requested but this is the next best thing I can do.
Found and ate some bugs. (I hope)
Tutorial level is fixed and can now progress normally.
Peliptor visitor can now be fished at should you decline being eaten.
Shouldn’t get stuck in a belly during the minigame anymore (this was hard to test and may not be 100% fixed)
Explosive revenge perk should be fixed, and its splash damage has been buffed. There is probably still a bug where they sometimes walk in place after the boom, but couldn’t exactly figure out the cause of that one.
Fixed the gallery music button. There is a digestion’s on button in the gallery which is mostly for enemy digestions and the 2 really big player ones.
I’ve left up yesterday’s 0.55 files just in case this hotfix broke something I didn’t test for.
There are still going to be bugs in the game, please let me know if you find any more.
Thanks for playing!
Files
Get Monster Nomster
Monster Nomster
A Vore-Like Action Shooter.
Status | In development |
Author | Traxiss |
Genre | Action, Shooter |
Tags | 2D, Furry, gdevelop, Hand-drawn, Indie, Monsters, Procedural Generation, Roguelike, vore |
More posts
- Android Hotfix and Android failure.Aug 29, 2024
- Update to 0.56.1Aug 24, 2024
- Hotfix (again)Jul 22, 2024
- Update to 0.55Jul 20, 2024
- Monster Nomster: Back in Development!Apr 08, 2024
- Update to 0.54Feb 13, 2024
- Update to 0.53Jan 26, 2024
- Update to 0.52Jan 26, 2024
- Update to 0.51Jan 26, 2024
Comments
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Created a lag machine by launching a bunch of mist balls and then walking out of render distance. They keep shooting beyond their expected projectile lifetime and cause tons of lag when there's multiple shot at once. Speaking of mist ball, don't want to be that guy but it's bar far the strongest weapon. Literally just fire and forget and I'm knocking out 5-6 enemies with one shot. Can't seem to ever get a save file to load to if I were to close the game or it crashes mid way. There's a typo in the settings, belches spelled bleches. I can't seem to get the serpent nom attack to work in the gallery of gulps, though now the pred version shows. And the last one I've found so far was that if you enter a portal while being attacked by creatures, they still attack you even while you've already entered the portal which spells your demise, they even end up in the post battle room and nom you.
Okay thanks for letting me know about all these bugs. I should be able to fix them all in the next update and have added them to my to do list. The save not loading is the one that puzzles me the most but I’ll look into it and see if I can find the cause. Everything else I feel like I can fix.