Update to 0.53
UPDATE 0.53
Graphics and Particles changed. To everyone who was having the spazzing out head aiming glitchy performance problem. First of all sorry! And second, I think I have solved it. (I hope!) Portal zones I think were the main culprit and have all been redone. They should function much better now.
Particle effects have been reduced almost clear across the board. Visibility should be much better now. Enemy shots now have no particles trails (except the boss) and are simplified bright red/white projectiles which are much easier to spot while fighting.
Toned down boss attack brightness.
The Reduce particles toggle now effects more of them and eliminates some altogether.
There is now a new toggle for lighting effects. This I hope is another performance increasing option for slower computers, or for people who don’t care for the low lighting dark cave feeling. (I personally think it makes the game look way worse, but if it makes the game playable for people who couldn’t before then I’m happy to include it.)
You are now immune to projectiles, but not physical contact, while swallowing an enemy. This will hopefully make mid combat gulping more viable as a strategy instead of just kill an entire level then go around eating everything.
Hunger/ammo bars now have a number on the left side indicating how many actual shots left you have for each breath weapon.
You can now select weapons with the mouse wheel.
Bramble breath damage is now buffed. (Hopefully it doesn’t suck now)
Unconcious enemies no longer count as obstacles. (Forgot to do this one earlier)
Mushroom Mines now have a purple/pink explosion effect.
Lots of various bug fixes. Some known bugs and probably several unknown bugs still exist.
Next planned stuff to work on.
Difficulty options.
Practice zone.
Show gained perks on game pause.
Better weapon selection HUD.
Controller support.
After all the above stuff is done then start adding new content.
Thanks everyone for all your feedback, suggestions and praise for my game. It really means a lot to me.
Thank you for playing!
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Get Monster Nomster
Monster Nomster
A Vore-Like Action Shooter.
Status | In development |
Author | Traxiss |
Genre | Action, Shooter |
Tags | 2D, Furry, gdevelop, Hand-drawn, Indie, Monsters, Procedural Generation, Roguelike, vore |
More posts
- Android Hotfix and Android failure.Aug 29, 2024
- Update to 0.56.1Aug 24, 2024
- Hotfix (again)Jul 22, 2024
- 0.55 HotfixJul 21, 2024
- Update to 0.55Jul 20, 2024
- Monster Nomster: Back in Development!Apr 08, 2024
- Update to 0.54Feb 13, 2024
- Update to 0.52Jan 26, 2024
- Update to 0.51Jan 26, 2024
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