Update to 0.52
0.52 UPDATE!
Bugs digested! Wow there was a lot of them to hunt down and eat, I’m sure there are still more that have escaped (for now).
Enemies won’t spawn out of bounds anymore! (Well technically they do but if they go outside, they get teleported to a random spot in bounds now, so I’ll take it as a victory!)
Player will get teleported to a random spot in bounds if they somehow manage to get outside.
If Player gets outside of boss zone move back towards rock boarder and will get popped back in bounds.
You can’t act during the black loading screen anymore.
Dodging and attacking no longer share the same cooldown. (Makes using slow weapons much less risky)
Portal no longer sticks around after you go through it, and now waits for you to finish leveling up to reappear.
You can no longer be eating a foe and go through the portal.
Pausing the game after catching a fish will no longer result in free infinite fish dinners.
You can’t continue the game after dying or beating the boss.
Fixed a new 0.51 bug where the boss would fire 2 shots at once or none at all.
You can no longer roll into the boss trigger and get stuck with momentum.
Breathing Room Perk will now only trigger in combat areas.
Leveling up twice in a row will now not hide the 2nd set of perks. (it might feel a tad janky but shouldn’t soft lock you now.)
Buying an XP peach at level 10 will no longer result in an infinite levelup loop.
Level cap currently set to level 11 (will probably increase when more content is added)
Spamming visitor clicking dialogue seems to be fixed. You now can skip dialogue text by clicking.
(Dialogue boxes now appear above the text box so just click in a corner or such and you should be fine and not accidentally make a choice)
Shouldn’t be able to click on dialogue choice boxes until they are visible now.
When getting Oenla’s boon if you have 1 or 2 of the perks that they offer already mousing over the spot where they would be no longer displays the text.
You can no longer offer yourself to be eaten by visitors when at 0 reformations. You will force pick the other option (I may in the future allow a game over option in the belly of a visitor at 0 reforms.
Quality of Life Improvements:
Moved the weapon select and artifact icons up to the top left with everything else.
Dodge indicator: Your eyes will be glowing when you can dodge, and not when your dodge is on cooldown.
Sniper plants don’t start appearing until sage 4 and later.
The big blue raptor visitor will now pay you 500 money in addition to granting the spectral tongue perk. If you already have the perk he will offer to pay you 800 instead.
Balancing:
Spectral Chomp/Tailswipe: Increased damage
Flame Fling: Increased damage Astral Assault: Increased damage
Bramble Breath: Increased damage.
Sundering Sun: Increased damage.
Blizzard Blower Breath: Lower range damage and accuracy.
Mist Missiles: Lower damage slightly
Lower damage of explosive revenge specifically on boss.
Peach item and digesting Tezzie (the orange lizard) give less xp as overall xp to level up is less now.
Next planned improvements.
General optimization to see if I can figure out why the game is sluggish/slow for some people.
Add a training/practice zone to pick any perks, weapons and spawn enemies. On pause, show perks the player has gained.
Add digestion animations for enemies, and spice up the game over defeat ending.
Eventually start adding more content. Weapons, enemies, visitors, zones, bosses etc
Thanks for playing!
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Get Monster Nomster
Monster Nomster
A Vore-Like Action Shooter.
Status | In development |
Author | Traxiss |
Genre | Action, Shooter |
Tags | 2D, Furry, gdevelop, Hand-drawn, Indie, Monsters, Procedural Generation, Roguelike, vore |
More posts
- Android Hotfix and Android failure.Aug 29, 2024
- Update to 0.56.1Aug 24, 2024
- Hotfix (again)Jul 22, 2024
- 0.55 HotfixJul 21, 2024
- Update to 0.55Jul 20, 2024
- Monster Nomster: Back in Development!Apr 08, 2024
- Update to 0.54Feb 13, 2024
- Update to 0.53Jan 26, 2024
- Update to 0.51Jan 26, 2024
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