Okay thanks. Do you know what ate you? Was it a boss or regular enemy? I do remember making a last minute change to the box that causes the detonation so its very possible that I simply messed up the event. I’ll take a look. I’m going to be putting out a hotfix soon so hopefully I can fix it.
It was on both normal and boss, another thing that happened is with the old boss, the orange dragon, that i got defeated and eaten and then he just stopped attacking but was also immortal
Oh bother, I forgot to replay the tutorial when testing. Thanks for letting me know about it. I’ll see what’s causing the problem and get a fix out. I need to do a couple other tweaks anways.
Have you considered making a patreon for this game? I really love the style and the gameplay and I'd love to support it! Maybe even get some sneak peaks behind the scenes as well~
Yes I am planning on starting a patreon, but am not quite ready to do it yet. I’d like to flesh the game out a bit more before I do, but maybe doing it sooner wouldn’t hurt. Thanks a lot for your interest! I’m glad to hear it.
Of course! Take your time and release it when best. Don't mind me checking up on the game a couple times a day, eagerly awaiting the update lol. Seriously though, take your time. Your doing amazing!
Thanks a lot! I am getting really close to an update release. I’m fixing up the gallery of gulps right now, adding the new animations and a digestion toggle.
Probably not, but it’s not completely 100% off the table. It would likely be a patreon visitor request. (When I eventually get around to doing that sort of thing.)
I’m getting close, new boss is almost done, animations are done just need to work on scripting the fight a bit more and stuff. I’d like to add a few other things like a couple of new breath weapons and perks too. Be patient and rest assured I am still working on it. Thanks for your interest!
Yes, I’m still working on it. So far enemy digestions & animations are done as well as an internal belly struggle minigame and new fishing minigame. New visitor animation/encounter done also. I’m currently working on a new boss and am still doing animation for it’s defeat. After new bossfight is all done then I’ll release an update. A teaser though, the new boss is a really big sea serpent.
I really liked the game, I hope you continue to improve the game
I hope I have helped a little, because you deserve it for all the effort you have made for the game, I recognize it because I am also creating a game but on a different platform :3
No problem, take your time, it is important to do things without rushing and that way you will get better results, we are here to support , you can find me as freddyvraptor on furraffinity or _djwindragon_ on discord, have a good day :3
Hi again. Thanks for the interest and questions. Let me see if I can answer them all.
1: My very first animation was the egg swallow I use for my avatar. Since it was my 1st, I thought it would be easier to animate than something else. Story wise, yes they are unfertilized dragon eggs. Hence the powerup. Tezzie can do it because of her connection to the Mistress as they are blood related.
2: Normal enemies probably can’t. but so far 2 visitors have mentioned reforming. Oenla and Peliptor. So it’s definitely not a completely unique power. Having visitors that can reform means they will be more willing to let you eat them so there will be that for sure.
3: I had thought their name would be Traxiss, but probably should come up with something different to differentiate between myself and them. Thier species needs a name too. They are related to dragons and serve them, but I don’t want to use the K name from D&D since that’s copyrighted. I’m open to suggestions if you can think of a good name for the protagonist and their species.
4: I was thinking it’s because they are attempting to gain draconic power for themselves or trying to gain the ability to reform. Ultimately eating you isn’t enough for them to do so but they think they can. I hadn’t really thought much more about it than that. My game is lacking a bit in the story department.
5: Hard mode would probably be just like it has more health, shoots more projectiles or has new attacks etc. More bosses are planned for sure. But that’s a good idea for variations.
6: Hah I don’t really have it planned out. So far I was going to try to do 3 main zones with a final boss at the end of zone 3. Zones 1 & 2 would have different random bosses. Some sort of hub/village area would be nice to have in between runs.
7: I’ve got a struggle minigame done. Basically you get an internal bubble when swallowed and you do a quick time event. The better you do the more shield points you get upon reforming, up to 3. I’m going to use the same QTE game for fishing (once I can get the dang thing coded properly) Other changes? It’s mostly adding stuff that people have suggested, of course I can only do so much and not everything suggested will get in the game.
8: Uh I hadn’t really considered it. My animations are fairly simple and its mostly a matter of layers moving prey in bit by bit and adding more green to cover. You’re probably just reading too much into it and my sound effects not really being exact and stuff. I’ve got someone who is working on doing new music and vore sounds so in the future they should probably sound better.
9: I just like throat pouches like Pelicans and stuff so they’ve got a really stretchy bottom jaw pouch. I’ll probably do more with it later, like storing enemies or objects. If I do more than 3 prey capacity It will be easier to animate prey into pouch, then pouch to belly so I wouldn’t have to animate each enemy getting swallowed to belly size 4 or 5 etc.
10: Yes probably. But it’s good to think about stuff like this. So thanks again for your interest in my silly little gulping game.
After a much needed break from the game, I am back to working on it. Got enemy digestion animations done and a rather large tasty new visitor prey animation done. None of which are actually in the game yet but I’m back at it! Thanks to everyone for patiently waiting for new content and for all your encouragement and great comments. It will still be a while before a new update is ready, but I just wanted to let everyone know that I’m still making progress and I don’t plan on leaving the game unfinished dead in the water.
Accessories would be really cool. They would probably have to be separate objects animated separately otherwise It would be many nightmares worth of extra animation work. Clothes would probably be too much of a pain, but maybe something like hats, jewelry or tail accessories would be cool. Good suggestion, just don’t know how much work it would take. I’ll keep it in mind though. Thanks.
I want to let you know I made an account here just to leave this comment. What a fantastic and wonderful thing you have created, an oasis within a desert of mediocre niche content. I thoroughly enjoyed this game. It's impressively fleshed out, incredibly smooth to run.
And... well... full of vore.
Thank you very much for making this. I eagerly await more content from you in the future. I left you 50 dollars for your time and effort. I sincerely hope you find the time to get a patreon going, and dare I say, a discord server.
Wow! Thank you so much! I’m so glad to hear you like my game this much. Thank you! I will definitely get back to working on the game in the near future. I had thought about doing a discord server but wasn’t sure if it would be worth the effort of maintaining and modding etc. I will consider it for sure if enough people are interested.
I don’t have an exact timeline. I’m going to need to get the game a bit in better shape before I can start adding custom stuff like that. But thanks for your interest! I hope sometime later this year.
this game is good but i can't reach the final level because it shows me first 80 (or less) % of game screen, please fix that or atleast add settings where u can choose game window size
I feel as though the fishing mini-game is a bit to difficult, maybe decrease the speed of the moving bar, or maybe increase the area of the green zone, I have failed the fishing mini-game nearly every time, only ever doing it successfully once. I could be just dumb tho.
Looking forward to it. What would be fun is if you mess up enough times, there was a random chance that something would attack you instead. Add some risk to it.
I will eventually, but not for normal enemies. It will be for very large visitors and bosses. I was thinking of doing some sort of bit sea serpent in the fishing areas as an optional boss.
Wow Ovelton! Quite a lot of ideas you’ve got here. Thanks for all the suggestions! I will see if I can address each of them.
1-3: Currently belly is just a size number of 0-3 Indicating the contents would be possible and allow for these sorts of things to be implemented.
4: Animating enemies eating other things would be a lot of work so probably not worth it for only one power/upgrade, but the idea of a belly buddy is a good one.
5: You actually move slower and have a longer dodge cooldown with belly size already. Maybe making it a little more pronounced, but yes I want to add reasons to play with a full stomach but need to add some sort of risk reward benefit. Maybe reduced cost of breath weapons based on belly size or something.
6: Would that be like instant game over then if you can’t escape? Not sure I see the benefit.
7: Chomp hits multiple targets already which might make a swarm trivial, unless I made them immune to chomp and not to gulp.
8: Since I use a random map maker for the levels, that probably won’t work, There is probably some sort of maze maker but I would need to learn how to do it.
9: Random non enemy loot/food/stuff added in levels is a great idea and shouldn’t be super hard to do.
10: Change from rogue-like to rogue-lite? Possible, but a lot of work to code and implement.
11: Lowering maximum health/reforms would kind of be a pain due to the object used to display them (I already had to make 2 separate objects for the max 4 health/reforms) But not impossible. The store that takes other forms of payment than money is a good idea though.
12: A Super hard mode would be pretty easy to add
I’m still taking a break from working on the game at the moment. But when I get back into it, I will see if I can add at least some stuff you suggested. Thanks again for all your ideas!
If you ever want any ideas, feel free to ask. I had a bunch of fun ideas that I think would work great. Don't want to impose though, since this is after all your game.
Feel free to leave any suggestions or ideas you have! Some things may be within my ability to add, some might not be, it depends, but I’d be glad to hear them all the same. :D
Awesome. I am certainly glad to hear it. One idea I had was for a shooting gallery type of thing. Basically, another "visitor" challenges you to a fight to see how many enemies you can defeat in a time limit. Winner eats the loser. Something along that line.
Hey that’s a great idea! I probably wouldn’t script an entire ai visitor fighting as that would be a ton of work, but doing some sort of a challenge with a reward of eating the visitor and losing being eaten is an awesome concept. I’ll see about doing something like that for one of the new visitors.
The engine I use (GDevelop) can export to mobile. I don’t know what all would be involved in getting it ready to do so. I hadn’t planned on it initially but there is a possibility that I might some time later.
can you add a loop-like style so that after you beat the boss you go back to the start but with harder enemies but you get a powerful perk like a time radius(you can name it) that slows down enemies and their projectiles in the radius but not you or your projectiles
Like a new game plus style of thing? Thats a great idea. Once I get more stuff fleshed out I can possibly work on adding something like that. Thanks for the suggestion!
That probably wouldn’t be too hard to do. It would kind of make the map selection a bit pointless, but a pure random mode sounds a little chaotic but could be fun.
Bugreport: Dont know why this happens but died twice diúe to a group of enemies spawning right beside and around me. Happened at a Elite and a normal random map
Oof, sorry about that. Previously there was a bug which caused enemies to spawn outside of the map locking progress. I solved that by teleporting them to random locations in the area, but didn’t make sure to move them away from the player. I’ll see if I can fix that in the next version. Thanks for letting me know.
Always great to see a vore game that's actually a unique game with fun mechanics, and you should probably add the "vore" tag here so more people can find it, can't wait to see more from you, whether it's updates or other games.
Oh crud, sorry about your boss glitch. The character is scripted to move to a certain spot below and left of the boss to set up for the animation. I’ll fix this glitch in the next update but for now make sure you’re below and left of the boss when you right click and it should work fine.
As for alt tab bugs, I never tried alt tabbing out of my game and back into it before. So I’ll take a look and see if I can fix those issues. Thanks for letting me know about them.
I'm liking the game so far but I'm also biased towards rogue-likes. If I were to make a suggestion, it would be to remember that rogue-likes work best when they have synergies and disadvantages.
For instance, an upgrade to fire breath that sets enemies on fire could synergize with poison breath to create an explosive effect. Or maybe add throwable vial of oil that makes eating enemies faster, but ignites when set on fire. Either way, the player could ignite themselves via enemy explosion or from contact with an inflamed enemy. But this is just a suggestion, you don't have to take it seriously.
I also ran into a bug that soft-locked the game.
Bug in 0.51: I'm stuck in an infinite floating animation. This occurred after beating a elite enemy room and picking a max health upgrade from Span. I think I left while the animation was still playing because I went to the next room (egg room) and a second upgrade menu appeared. I was still in the floating animation and selecting another upgrade didn't close the did nothing. The game seemed to be stuck in a loop as it did accept my second selection, but didn't move from there.
I think probably what happened is you got past the level 10 max, which causes an infinite level up glitch. I’ve fixed this and set the level cap to 11 (for now) I will have that and many more bug fixes in the next patch coming out soon!
Thanks for your feedback and I’m glad you like the game!
I like the fact that this looks like a really cool game (with actual animation and gameplay) which is still made on a no code game engine (now if only more vore video game designers would look into this) I haven't managed to get to the regular game because it lags to much, so from what I've gathered can you please add a way to control quality (I used reduce particles to help but it only worked a little bit)
I will try again later to see if I can get it to work
Sorry about that. I need to do some optimizing. And maybe a way to completely remove particles (or excess out of bounds stuff) To increase performance on older/slower PC’s It will be a bit before I get to that but its on my list of stuff to work on!
The bug is completely destroying the game with its shaky aim and sluggish movement...the mouse aim keeps flipping momentarily, and the main character is forever shaking his head. I think sluggishness comes with it.
Oh I’m sorry to hear that. I haven’t experienced any such thing during testing or development. Do you have an older computer? Try turning on Reduce Particles in the settings if you haven’t already. That should help with performance.
I guess one of the biggest bugs I notice are multiple actions happening at once soft locking the character, and monsters getting stuck on walls. Sometimes the second area doesn't want to load which is also kinda weird.
Yes it’s a bit of a buggy mess right now, which is the next thing I’m going to be working on is a bunch of bug fixes. Probably going to take a while though.
No unfortunately. Increasing more belly size means more animation work which is potentially a thing I could do in the future. Glad you’re enjoying the game!
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I encountered a bug where the belly explosion didn't detonate after i got eaten and just nothing happened
Okay thanks. Do you know what ate you? Was it a boss or regular enemy? I do remember making a last minute change to the box that causes the detonation so its very possible that I simply messed up the event. I’ll take a look. I’m going to be putting out a hotfix soon so hopefully I can fix it.
It was on both normal and boss, another thing that happened is with the old boss, the orange dragon, that i got defeated and eaten and then he just stopped attacking but was also immortal
lezzz gooo
thx for update sirr
You’re welcome, hope you enjoy!
also don't forgot about BIGGER belly sprite B )
The tutorial seems to be broken in the new update cant attack the end enemy at al
Oh bother, I forgot to replay the tutorial when testing. Thanks for letting me know about it. I’ll see what’s causing the problem and get a fix out. I need to do a couple other tweaks anways.
New update to Monster Nomster is out! Version 0.55!
I played the new version. I love the additions you made. Great work on that. The new acid weapon is interesting to use.
Thank you. Yeah I thought it was pretty neat too.
Hey, the code for debug doesn't seem to show when i try to get it.
code for debug? You mean activating the infinite reformations cheat or something else?
yes, the one you have to lose all of your reformations in the tutorial to get
I have updated the CHEAT CODE SPOILER link above in the description with the actual code.
Okay thanks. 👍
Have you considered making a patreon for this game? I really love the style and the gameplay and I'd love to support it! Maybe even get some sneak peaks behind the scenes as well~
Yes I am planning on starting a patreon, but am not quite ready to do it yet. I’d like to flesh the game out a bit more before I do, but maybe doing it sooner wouldn’t hurt. Thanks a lot for your interest! I’m glad to hear it.
Of course! Take your time and release it when best. Don't mind me checking up on the game a couple times a day, eagerly awaiting the update lol. Seriously though, take your time. Your doing amazing!
Thanks a lot! I am getting really close to an update release. I’m fixing up the gallery of gulps right now, adding the new animations and a digestion toggle.
Would you like to add others types of vore?
Probably not, but it’s not completely 100% off the table. It would likely be a patreon visitor request. (When I eventually get around to doing that sort of thing.)
what date you plan to drop the update?
I’m getting close, new boss is almost done, animations are done just need to work on scripting the fight a bit more and stuff. I’d like to add a few other things like a couple of new breath weapons and perks too. Be patient and rest assured I am still working on it. Thanks for your interest!
any word on the next update? it's been a while.
Yes, I’m still working on it. So far enemy digestions & animations are done as well as an internal belly struggle minigame and new fishing minigame. New visitor animation/encounter done also. I’m currently working on a new boss and am still doing animation for it’s defeat. After new bossfight is all done then I’ll release an update. A teaser though, the new boss is a really big sea serpent.
A HYDRA! ahh no, there's already a dragon... maybe leviathan? maybe some deep sea snek? hmmm
One of those is correct. ;)
I really liked the game, I hope you continue to improve the game
I hope I have helped a little, because you deserve it for all the effort you have made for the game, I recognize it because I am also creating a game but on a different platform :3
Hey thanks a lot! I certainly plan to keep working on it. It’ll be slow going but progress eventually. Good luck on your own game too!
No problem, take your time, it is important to do things without rushing and that way you will get better results, we are here to support , you can find me as freddyvraptor on furraffinity or _djwindragon_ on discord, have a good day :3
Hi again. Thanks for the interest and questions. Let me see if I can answer them all.
1: My very first animation was the egg swallow I use for my avatar. Since it was my 1st, I thought it would be easier to animate than something else. Story wise, yes they are unfertilized dragon eggs. Hence the powerup. Tezzie can do it because of her connection to the Mistress as they are blood related.
2: Normal enemies probably can’t. but so far 2 visitors have mentioned reforming. Oenla and Peliptor. So it’s definitely not a completely unique power. Having visitors that can reform means they will be more willing to let you eat them so there will be that for sure.
3: I had thought their name would be Traxiss, but probably should come up with something different to differentiate between myself and them. Thier species needs a name too. They are related to dragons and serve them, but I don’t want to use the K name from D&D since that’s copyrighted. I’m open to suggestions if you can think of a good name for the protagonist and their species.
4: I was thinking it’s because they are attempting to gain draconic power for themselves or trying to gain the ability to reform. Ultimately eating you isn’t enough for them to do so but they think they can. I hadn’t really thought much more about it than that. My game is lacking a bit in the story department.
5: Hard mode would probably be just like it has more health, shoots more projectiles or has new attacks etc. More bosses are planned for sure. But that’s a good idea for variations.
6: Hah I don’t really have it planned out. So far I was going to try to do 3 main zones with a final boss at the end of zone 3. Zones 1 & 2 would have different random bosses. Some sort of hub/village area would be nice to have in between runs.
7: I’ve got a struggle minigame done. Basically you get an internal bubble when swallowed and you do a quick time event. The better you do the more shield points you get upon reforming, up to 3. I’m going to use the same QTE game for fishing (once I can get the dang thing coded properly) Other changes? It’s mostly adding stuff that people have suggested, of course I can only do so much and not everything suggested will get in the game.
8: Uh I hadn’t really considered it. My animations are fairly simple and its mostly a matter of layers moving prey in bit by bit and adding more green to cover. You’re probably just reading too much into it and my sound effects not really being exact and stuff. I’ve got someone who is working on doing new music and vore sounds so in the future they should probably sound better.
9: I just like throat pouches like Pelicans and stuff so they’ve got a really stretchy bottom jaw pouch. I’ll probably do more with it later, like storing enemies or objects. If I do more than 3 prey capacity It will be easier to animate prey into pouch, then pouch to belly so I wouldn’t have to animate each enemy getting swallowed to belly size 4 or 5 etc.
10: Yes probably. But it’s good to think about stuff like this. So thanks again for your interest in my silly little gulping game.
After a much needed break from the game, I am back to working on it. Got enemy digestion animations done and a rather large tasty new visitor prey animation done. None of which are actually in the game yet but I’m back at it! Thanks to everyone for patiently waiting for new content and for all your encouragement and great comments. It will still be a while before a new update is ready, but I just wanted to let everyone know that I’m still making progress and I don’t plan on leaving the game unfinished dead in the water.
Thanks!
i have one suggestion : more belly sizes will be awesome vore more than 3 monsters
Possibly in the future. I think utilizing the throat pouch would make the animations easier to do for 4 or more.
that will be awesome huge bellies
btw i love your game
So I Have one suggestion Is:Accessories For That Green Small Dragon
Accessories would be really cool. They would probably have to be separate objects animated separately otherwise It would be many nightmares worth of extra animation work. Clothes would probably be too much of a pain, but maybe something like hats, jewelry or tail accessories would be cool. Good suggestion, just don’t know how much work it would take. I’ll keep it in mind though. Thanks.
genuinely it is a cool game, I hope to see this game complete someday
Hey thanks! Someday yeah, just will take a lot more work.
I want to let you know I made an account here just to leave this comment. What a fantastic and wonderful thing you have created, an oasis within a desert of mediocre niche content. I thoroughly enjoyed this game. It's impressively fleshed out, incredibly smooth to run.
And... well... full of vore.
Thank you very much for making this. I eagerly await more content from you in the future. I left you 50 dollars for your time and effort. I sincerely hope you find the time to get a patreon going, and dare I say, a discord server.
You've got a darn good thing here, my man.
Wow! Thank you so much! I’m so glad to hear you like my game this much. Thank you! I will definitely get back to working on the game in the near future. I had thought about doing a discord server but wasn’t sure if it would be worth the effort of maintaining and modding etc. I will consider it for sure if enough people are interested.
When will you be opening a patreon?
I don’t have an exact timeline. I’m going to need to get the game a bit in better shape before I can start adding custom stuff like that. But thanks for your interest! I hope sometime later this year.
I love this game so much! I can't wait to see how it continues to develop!
Thank you very much! I’m glad you like it.
this game is good but i can't reach the final level because it shows me first 80 (or less) % of game screen, please fix that or atleast add settings where u can choose game window size
Okay I will see if I can add window resolution options in the next version of the game.
I will wait for Android port <3
Always waiting!
It might be fun!
Anyway, keep the good work
I watch video about this game on YouTube, it look fun! I like bullet hell games and vore.. this game is might be great for me! <3
Oh probably in a month or two, something like that. Thanks for your interest!
Any chance you can flag the build as being for Windows? It doesn't currently install through the client.
I didn’t know that was a thing. Game is now flagged for Windows.
Awesome, thank you!
I feel as though the fishing mini-game is a bit to difficult, maybe decrease the speed of the moving bar, or maybe increase the area of the green zone, I have failed the fishing mini-game nearly every time, only ever doing it successfully once. I could be just dumb tho.
Yes the fishing minigame is kind of crap. I’m going to (eventually) replace it in the next update with something better.
Looking forward to it. What would be fun is if you mess up enough times, there was a random chance that something would attack you instead. Add some risk to it.
If you hit the button to reel in right on the outside edge of the sweet spot as it is heading towards the sweet spot it will work every time.
Shockingly good - I wasn't expecting much out of this game, so I was pretty surprised to see how well executed it is. Keep up the good work!
Hey thanks a lot! I’m glad to hear you liked it!
can you add a bigger belly? like really really big belly B)
I will eventually, but not for normal enemies. It will be for very large visitors and bosses. I was thinking of doing some sort of bit sea serpent in the fishing areas as an optional boss.
i just want a perk or anything that increase capacity that all. B )
Wow Ovelton! Quite a lot of ideas you’ve got here. Thanks for all the suggestions! I will see if I can address each of them.
1-3: Currently belly is just a size number of 0-3 Indicating the contents would be possible and allow for these sorts of things to be implemented.
4: Animating enemies eating other things would be a lot of work so probably not worth it for only one power/upgrade, but the idea of a belly buddy is a good one.
5: You actually move slower and have a longer dodge cooldown with belly size already. Maybe making it a little more pronounced, but yes I want to add reasons to play with a full stomach but need to add some sort of risk reward benefit. Maybe reduced cost of breath weapons based on belly size or something.
6: Would that be like instant game over then if you can’t escape? Not sure I see the benefit.
7: Chomp hits multiple targets already which might make a swarm trivial, unless I made them immune to chomp and not to gulp.
8: Since I use a random map maker for the levels, that probably won’t work, There is probably some sort of maze maker but I would need to learn how to do it.
9: Random non enemy loot/food/stuff added in levels is a great idea and shouldn’t be super hard to do.
10: Change from rogue-like to rogue-lite? Possible, but a lot of work to code and implement.
11: Lowering maximum health/reforms would kind of be a pain due to the object used to display them (I already had to make 2 separate objects for the max 4 health/reforms) But not impossible. The store that takes other forms of payment than money is a good idea though.
12: A Super hard mode would be pretty easy to add
I’m still taking a break from working on the game at the moment. But when I get back into it, I will see if I can add at least some stuff you suggested. Thanks again for all your ideas!
Bug report: In the practice room, after hitting the reset button, you will lose lives and can game over.
Okay thanks for letting me know!
Hey thanks! I’m glad you like it. That’s going to be the next thing I work on. (Eventually)
If you ever want any ideas, feel free to ask. I had a bunch of fun ideas that I think would work great. Don't want to impose though, since this is after all your game.
Feel free to leave any suggestions or ideas you have! Some things may be within my ability to add, some might not be, it depends, but I’d be glad to hear them all the same. :D
Awesome. I am certainly glad to hear it. One idea I had was for a shooting gallery type of thing. Basically, another "visitor" challenges you to a fight to see how many enemies you can defeat in a time limit. Winner eats the loser. Something along that line.
Hey that’s a great idea! I probably wouldn’t script an entire ai visitor fighting as that would be a ton of work, but doing some sort of a challenge with a reward of eating the visitor and losing being eaten is an awesome concept. I’ll see about doing something like that for one of the new visitors.
Yay, glad you liked it.
Do you intend to create a mobile version?
The engine I use (GDevelop) can export to mobile. I don’t know what all would be involved in getting it ready to do so. I hadn’t planned on it initially but there is a possibility that I might some time later.
I am very happy to know that something like this can happen
can you add a loop-like style so that after you beat the boss you go back to the start but with harder enemies but you get a powerful perk like a time radius(you can name it) that slows down enemies and their projectiles in the radius but not you or your projectiles
Like a new game plus style of thing? Thats a great idea. Once I get more stuff fleshed out I can possibly work on adding something like that. Thanks for the suggestion!
I like your GIF
Thank you!
A new game plus would be fun, for sure. I am really hoping for more of the random visitor encounters.
Yes for sure! I will eventually be adding more of them and more animations.
can you add an RNG mode in which all the choices before the boss are question marks?
That probably wouldn’t be too hard to do. It would kind of make the map selection a bit pointless, but a pure random mode sounds a little chaotic but could be fun.
Bugreport: Dont know why this happens but died twice diúe to a group of enemies spawning right beside and around me. Happened at a Elite and a normal random map
Oof, sorry about that. Previously there was a bug which caused enemies to spawn outside of the map locking progress. I solved that by teleporting them to random locations in the area, but didn’t make sure to move them away from the player. I’ll see if I can fix that in the next version. Thanks for letting me know.
No problem and you are welcome. =)
Awesome game so far. ^^
Always great to see a vore game that's actually a unique game with fun mechanics, and you should probably add the "vore" tag here so more people can find it, can't wait to see more from you, whether it's updates or other games.
Thank you! And uh yeah that would probably be a smart thing to do. I’ll do that!
What a fun glitch(i was at the f*king boss)
https://www.mediafire.com/file/cusyvyjsp0uqd6s/Desktop_2024.01.20_-_17.23.54.01....
Also if you alt + tab, the text softlocks without any way to remove it, you can only restart the game. This happens also with other things,
Oh crud, sorry about your boss glitch. The character is scripted to move to a certain spot below and left of the boss to set up for the animation. I’ll fix this glitch in the next update but for now make sure you’re below and left of the boss when you right click and it should work fine.
As for alt tab bugs, I never tried alt tabbing out of my game and back into it before. So I’ll take a look and see if I can fix those issues. Thanks for letting me know about them.
Game overs for getting eaten by visitors with no reformations sounds really fun!
Since it’s been suggested by a few people. I’ll get that put in the game eventually at some point.
I'm liking the game so far but I'm also biased towards rogue-likes. If I were to make a suggestion, it would be to remember that rogue-likes work best when they have synergies and disadvantages.
For instance, an upgrade to fire breath that sets enemies on fire could synergize with poison breath to create an explosive effect. Or maybe add throwable vial of oil that makes eating enemies faster, but ignites when set on fire. Either way, the player could ignite themselves via enemy explosion or from contact with an inflamed enemy. But this is just a suggestion, you don't have to take it seriously.
I also ran into a bug that soft-locked the game.
Bug in 0.51: I'm stuck in an infinite floating animation. This occurred after beating a elite enemy room and picking a max health upgrade from Span. I think I left while the animation was still playing because I went to the next room (egg room) and a second upgrade menu appeared. I was still in the floating animation and selecting another upgrade didn't close the did nothing. The game seemed to be stuck in a loop as it did accept my second selection, but didn't move from there.
I hope this helps, keep up the good work.
I think probably what happened is you got past the level 10 max, which causes an infinite level up glitch. I’ve fixed this and set the level cap to 11 (for now) I will have that and many more bug fixes in the next patch coming out soon!
Thanks for your feedback and I’m glad you like the game!
Version with the fix is out so you “Shouldn’t” see that bug again. (I hope)
I like the fact that this looks like a really cool game (with actual animation and gameplay) which is still made on a no code game engine (now if only more vore video game designers would look into this) I haven't managed to get to the regular game because it lags to much, so from what I've gathered can you please add a way to control quality (I used reduce particles to help but it only worked a little bit)
I will try again later to see if I can get it to work
Also can you add human prey (if there isn't any)
Sorry about that. I need to do some optimizing. And maybe a way to completely remove particles (or excess out of bounds stuff) To increase performance on older/slower PC’s It will be a bit before I get to that but its on my list of stuff to work on!
The bug is completely destroying the game with its shaky aim and sluggish movement...the mouse aim keeps flipping momentarily, and the main character is forever shaking his head. I think sluggishness comes with it.
I hope it gets fixed soon
Oh I’m sorry to hear that. I haven’t experienced any such thing during testing or development. Do you have an older computer? Try turning on Reduce Particles in the settings if you haven’t already. That should help with performance.
I'm always happy to see a vore game
I guess one of the biggest bugs I notice are multiple actions happening at once soft locking the character, and monsters getting stuck on walls. Sometimes the second area doesn't want to load which is also kinda weird.
hope to see more updates~
Yes it’s a bit of a buggy mess right now, which is the next thing I’m going to be working on is a bunch of bug fixes. Probably going to take a while though.
Take your time, I'd say it's worth the wait just don't burn yourself out.
is there a way to get through without digesting anybody, and just getting to the end with a large belly of trapped prey?
this is fun either way. (I like endo stuff, but I do enjoy gurgly things also. ^^)
No unfortunately. Increasing more belly size means more animation work which is potentially a thing I could do in the future. Glad you’re enjoying the game!