Looks like a pretty interesting thing- rough in a lot of spots; attempting to click and rush the dialogue on the intro completely broke it for me like 5 times in a row, and I'm assuming the difficulty will be ironed out later; currently there are way too many enemies that are way too durable firing off too many projectiles for it to be remotely fair. Probably either tone down the enemies or make the projectiles slower moving so it's more about figuring where the safe spots to be and where to dodge are.
One thing I'd HOPE to see, is for the kobold (I'm assuming it's a kobold) to have a bit more personality. He's kinda flat at the moment, responding pretty plainly and seeming to solely be thinking about his mistress. It'd be neat to see him acting a bit more excitable and goofier, real eager to be eating things- like, for example, in the bit with the deer, if the importance of what they're telling him is just going over his head and he's like "Mhm... so what I'm hearing is, I get to eat a real tasty looking creature!!" or something like that. Of course, that's also some personal preference talking...
Thanks for your suggestions! Yes difficulty spike at the start is too hard and I will fix it as others have suggested too. Dialogue clicks are kind of wonky right now, you need to wait until they are done and for the arrow to pop up before clicking and it should work. (I need to add a speed up or skip text option) As for the protagonist personality, I hadn’t thought about that, but you’ve got some good feedback I’ll look into implementing thanks!
This game is really nice! I'm excited to see what you'll add.
Here's some bugs I found so far: -Sometimes, enemies will spawn outside the playable area. -After eating a fish, pausing the game and clicking continue will result in you catching another fish. This can be done infinitely for infinite experience, health, and food. -If you have more than 3 health when caught by a brute, you remain uneaten and can still move around and attack, but you're invisible. -You can choose to be eaten by Tezzie or Peliptor when you have no reforms left to get whatever they're offering for free. -Eating Oenla when you already have some of their boons results in some weird stuff happening. The boon selections are invisible and might display rapidly-shifting text. -Whenever there's an upcoming choice from a visitor, the buttons can be pressed before they turn visible. Pressing both usually results in something weird happening.
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Looks like a pretty interesting thing- rough in a lot of spots; attempting to click and rush the dialogue on the intro completely broke it for me like 5 times in a row, and I'm assuming the difficulty will be ironed out later; currently there are way too many enemies that are way too durable firing off too many projectiles for it to be remotely fair. Probably either tone down the enemies or make the projectiles slower moving so it's more about figuring where the safe spots to be and where to dodge are.
One thing I'd HOPE to see, is for the kobold (I'm assuming it's a kobold) to have a bit more personality. He's kinda flat at the moment, responding pretty plainly and seeming to solely be thinking about his mistress. It'd be neat to see him acting a bit more excitable and goofier, real eager to be eating things- like, for example, in the bit with the deer, if the importance of what they're telling him is just going over his head and he's like "Mhm... so what I'm hearing is, I get to eat a real tasty looking creature!!" or something like that. Of course, that's also some personal preference talking...
Thanks for your suggestions! Yes difficulty spike at the start is too hard and I will fix it as others have suggested too. Dialogue clicks are kind of wonky right now, you need to wait until they are done and for the arrow to pop up before clicking and it should work. (I need to add a speed up or skip text option) As for the protagonist personality, I hadn’t thought about that, but you’ve got some good feedback I’ll look into implementing thanks!
This game is really nice! I'm excited to see what you'll add.
Here's some bugs I found so far:
-Sometimes, enemies will spawn outside the playable area.
-After eating a fish, pausing the game and clicking continue will result in you catching another fish. This can be done infinitely for infinite experience, health, and food.
-If you have more than 3 health when caught by a brute, you remain uneaten and can still move around and attack, but you're invisible.
-You can choose to be eaten by Tezzie or Peliptor when you have no reforms left to get whatever they're offering for free.
-Eating Oenla when you already have some of their boons results in some weird stuff happening. The boon selections are invisible and might display rapidly-shifting text.
-Whenever there's an upcoming choice from a visitor, the buttons can be pressed before they turn visible. Pressing both usually results in something weird happening.
Hey thanks a lot! Dang bugs keep popping up all over the place. I will do my best to hunt them down.
Enemies spawning outside area is known and I need to figure out how to stop it
Fish pausing infinity glitch I didn’t know about, so thanks!
Someone else showed me the over 3 health t rex bug too
No reforms to use on the 2 gulping visitors DOH! I should have known about that one. I’ll just make it so it forces you to do the non eaten option.
Oenla fix could be she doesn’t show up if you have any of those 3 perks but I’ll look into fixing
I didn’t know you could push the buttons early. I’ll look into that.
Thanks for letting me know about all this!
Really cool game
Hey I appreciate that. :D
Currently playing and I am really liking it so far. Excited to see what this could become after a few updates
Thanks! I’m glad you like it!
Hooray, my game is finally up! Feel free to comment on what you think!