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Game overs for getting eaten by visitors with no reformations sounds really fun!

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Since it’s been suggested by a few people. I’ll get that put in the game eventually at some point.

I'm liking the game so far but I'm also biased towards rogue-likes.  If I were to make a suggestion, it would be to remember that rogue-likes work best when they have synergies and disadvantages. 

For instance, an upgrade to fire breath that sets enemies on fire could  synergize with poison breath to create an explosive effect. Or maybe add throwable vial of oil that makes eating enemies faster, but ignites when set on fire. Either way, the player could ignite themselves via enemy explosion or from contact with an inflamed enemy. But this is just a suggestion, you don't have to take it seriously. 

I also ran into a bug that soft-locked the game.

Bug in 0.51: I'm stuck in an infinite floating animation. This occurred after beating a elite enemy room and picking a max health upgrade from Span. I think I left while the  animation was still playing because I went to the next room (egg room) and a second upgrade menu appeared. I was still in the floating animation and selecting another upgrade didn't close the did nothing. The game seemed to be stuck in a loop as it did accept my second selection, but didn't move from there.

I hope this helps, keep up the good work.

I think probably what happened is you got past the level 10 max, which causes an infinite level up glitch. I’ve fixed this and set the level cap to 11 (for now) I will have that and many more bug fixes in the next patch coming out soon!

Thanks for your feedback and I’m glad you like the game!

Version with the fix is out so you “Shouldn’t” see that bug again. (I hope)

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I like the fact that this looks like a really cool game (with actual animation and gameplay) which is still made on a no code game engine (now if only more vore video game designers would look into this) I haven't managed to get to the regular game because it lags to much, so from what I've gathered can you please add a way to control quality (I used reduce particles to help but it only worked a little bit)

I will try again later to see if I can get it to work

Also can you add human prey (if there isn't any)

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Sorry about that. I need to do some optimizing. And maybe a way to completely remove particles (or excess out of bounds stuff) To increase performance on older/slower PC’s It will be a bit before I get to that but its on my list of stuff to work on!

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The bug is completely destroying the game with its shaky aim and sluggish movement...the mouse aim keeps flipping momentarily, and the main character is forever shaking his head. I think sluggishness comes with it.

I hope it gets fixed soon

Oh I’m sorry to hear that. I haven’t experienced any such thing during testing or development. Do you have an older computer? Try turning on Reduce Particles in the settings if you haven’t already. That should help with performance.

I'm always happy to see a vore game

I guess one of the biggest bugs I notice are multiple actions happening at once soft locking the character, and monsters getting stuck on walls. Sometimes the second area doesn't want to load which is also kinda weird.

hope to see more updates~

Yes it’s a bit of a buggy mess right now, which is the next thing I’m going to be working on is a bunch of bug fixes. Probably going to take a while though.

Take your time, I'd say it's worth the wait just don't burn yourself out.

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is there a way to get through without digesting anybody, and just getting to the end with a large belly of trapped prey?

this is fun either way. (I like endo stuff, but I do enjoy gurgly things also. ^^)

No unfortunately. Increasing more belly size means more animation work which is potentially a thing I could do in the future. Glad you’re enjoying the game!

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Looks like a pretty interesting thing- rough in a lot of spots; attempting to click and rush the dialogue on the intro completely broke it for me like 5 times in a row, and I'm assuming the difficulty will be ironed out later; currently there are way too many enemies that are way too durable firing off too many projectiles for it to be remotely fair. Probably either tone down the enemies or make the projectiles slower moving so it's more about figuring where the safe spots to be and where to dodge are.


One thing I'd HOPE to see, is for the kobold (I'm assuming it's a kobold) to have a bit more personality. He's kinda flat at the moment, responding pretty plainly and seeming to solely be thinking about his mistress. It'd be neat to see him acting a bit more excitable and goofier, real eager to be eating things- like, for example, in the bit with the deer, if the importance of what they're telling him is just going over his head and he's like "Mhm... so what I'm hearing is, I get to eat a real tasty looking creature!!" or something like that. Of course, that's also some personal preference talking...

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Thanks for your suggestions! Yes difficulty spike at the start is too hard and I will fix it as others have suggested too. Dialogue clicks are kind of wonky right now, you need to wait until they are done and for the arrow to pop up before clicking and it should work. (I need to add a speed up or skip text option) As for the protagonist personality, I hadn’t thought about that, but you’ve got some good feedback I’ll look into implementing thanks!

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This game is really nice! I'm excited to see what you'll add.

Here's some bugs I found so far:
-Sometimes, enemies will spawn outside the playable area.
-After eating a fish, pausing the game and clicking continue will result in you catching another fish. This can be done infinitely for infinite experience, health, and food.
-If you have more than 3 health when caught by a brute, you remain uneaten and can still move around and attack, but you're invisible.
-You can choose to be eaten by Tezzie or Peliptor when you have no reforms left to get whatever they're offering for free.
-Eating Oenla when you already have some of their boons results in some weird stuff happening. The boon selections are invisible and might display rapidly-shifting text.
-Whenever there's an upcoming choice from a visitor, the buttons can be pressed before they turn visible. Pressing both usually results in something weird happening.

Hey thanks a lot! Dang bugs keep popping up all over the place. I will do my best to hunt them down.

Enemies spawning outside area is known and I need to figure out how to stop it

Fish pausing infinity glitch I didn’t know about, so thanks!

Someone else showed me the over 3 health t rex bug too

No reforms to use on the 2 gulping visitors DOH! I should have known about that one. I’ll just make it so it forces you to do the non eaten option.

Oenla fix could be she doesn’t show up if you have any of those 3 perks but I’ll look into fixing

I didn’t know you could push the buttons early. I’ll look into that.

Thanks for letting me know about all this!

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Really cool game 

Hey I appreciate that. :D

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Currently playing and I am really liking it so far. Excited to see what this could become after a few updates

Thanks! I’m glad you like it!

Hooray, my game is finally up! Feel free to comment on what you think!

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