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So I Have one suggestion Is:Accessories For That Green Small Dragon

Accessories would be really cool. They would probably have to be separate objects animated separately otherwise It would be many nightmares worth of extra animation work. Clothes would probably be too much of a pain, but maybe something like hats, jewelry or tail accessories would be cool. Good suggestion, just don’t know how much work it would take. I’ll keep it in mind though. Thanks.

genuinely it is a cool game, I hope to see this game complete someday

Hey thanks! Someday yeah, just will take a lot more work.

I want to let you know I made an account here just to leave this comment. What a fantastic and wonderful thing you have created, an oasis within a desert of mediocre niche content. I thoroughly enjoyed this game. It's impressively fleshed out, incredibly smooth to run.

And... well... full of vore.

Thank you very much for making this. I eagerly await more content from you in the future. I left you 50 dollars for your time and effort. I sincerely hope you find the time to get a patreon going, and dare I say, a discord server.

You've got a darn good thing here, my man.

Wow! Thank you so much! I’m so glad to hear you like my game this much. Thank you! I will definitely get back to working on the game in the near future. I had thought about doing a discord server but wasn’t sure if it would be worth the effort of maintaining and modding etc. I will consider it for sure if enough people are interested.

When will you be opening a patreon?

I don’t have an exact timeline. I’m going to need to get the game a bit in better shape before I can start adding custom stuff like that. But thanks for your interest! I hope sometime later this year.

I love this game so much! I can't wait to see how it continues to develop!

Thank you very much! I’m glad you like it.

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this game is good but i can't reach the final level because it shows me first 80 (or less) % of game screen, please fix that or atleast add settings where u can choose game window size

Okay I will see if I can add window resolution options in the next version of the game.

I will wait for Android port <3

Always waiting!

It might be fun!

Anyway, keep the good work

I watch video about this game on YouTube, it look fun! I like bullet hell games and vore.. this game is might be great for me! <3

i wana ask when to expect you to be working on this again

Don't want to rush you or anything I'm just curious

Oh probably in a month or two, something like that. Thanks for your interest!

Any chance you can flag the build as being for Windows? It doesn't currently install through the client.

I didn’t know that was a thing. Game is now flagged for Windows.

Awesome, thank you!

I feel as though the fishing mini-game is a bit to difficult, maybe decrease the speed of the moving bar, or maybe increase the area of the green zone, I have failed the fishing mini-game nearly every time, only ever doing it successfully once. I could be just dumb tho.

Yes the fishing minigame is kind of crap. I’m going to (eventually) replace it in the next update with something better.

It isn't that it's difficult it's that it's so fast the hitbox is rendered poorly so but still probably change it to something you can do properly

maybe make it you hold down a button to real in the line but then you hear the line slowly getting more tense so if you just hold it down it snaps when you let go the fish will slowly walk away and the line will quickly stop being so tense so you've just got to find that right balance of letting the fish go and reeling them In

Looking forward to it. What would be fun is if you mess up enough times, there was a random chance that something would attack you instead. Add some risk to it. 

If you hit the button to reel in right on the outside edge of the sweet spot as it is heading towards the sweet spot it will work every time. 

Shockingly good - I wasn't expecting much out of this game, so I was pretty surprised to see how well executed it is. Keep up the good work!

Hey thanks a lot! I’m glad to hear you liked it!

can you add a bigger belly? like really really big belly B)

I will eventually, but not for normal enemies. It will be for very large visitors and bosses. I was thinking of doing some sort of bit sea serpent in the fishing areas as an optional boss.

i just want a perk or anything that increase capacity that all. B )

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some ideas I have 

1.featuer/regurgitate: you can press z to regurgitate anything in your stomach onto the ground Infront of you as a sort of useless feature or you could get upgrades to make it worth something later on. this also means you can add in some friendly NPCs that let you soft Vore them or whatever. (and hay some people like that stuff and think it's cute to have more friendly vore and have stuff that builds the world more)

2. enemy/parasite: it is small like an insect and very sneaky it tries to dive in the way to get you to eat it and when you do you take constant damage until you can spit it out by spamming z.

3weapon/spew: a strong projectile that instead of using energy you projectile vomit half-digested enemies in your stomach with the bigger more powerful ones doing more damage. 

4.abillity/stomach pet: you can buy a parasite in the store which gives you an all-around boost or you can spit it out and let it shoot enemies alongside you. if it dies you have to eat it before the enemy dose if you do it revives in 20 seconds otherwise it's gone for good

5.featuer: make having a full stomach more punishing like making you slower, doge be less effective, enemies randomly struggle taking away your movement so you need to punch your belly to stop them in a miny game (like fishing) and digesting them is slower but at the same time give more reason to keep a full belly through power ups instead of just being a simple grab and digest so it feels better than just a "add vore on a normal and simple game" and be more unique 

6.enemy/soul starved: they grab and eat your soul leaving your body so you can't escape and reform, but they are weak die quickly, only having a melee attack and move slowly (maybe they could also mess you up by trying to grab you as you reform)

7.enemy/swarm: a large group of flesh-eating bugs they are too hard to hit so you just eat them individually to do damage 

8.location/maze: a bigger location then normal but instead of killing enemies to get to the portal you just need to find it

9.featuer/finding loot: it would be nice to come across a plant to eat or a chest full of money letting the player explore some more

10.featuer/permanent upgrades: so how about you can get a reword for dying or defeating a boss like soul gems witch you can spend on small permeant upgrades like more damage longer tongue less digestion time more starting money an extra max hp or reformation to let players feel like they are making some progress and help get to the end with more than luck. I would say make upgrades then extra perks so you can only have 2 of the big things like max starting hp or hold an extra enemy in your stomach and then upgrade small things like luck or damage multiball times.

11.location/hunger store: here you buy very good and even some exclusive breath weapons or upgrades 2 of them cost money (that's just a normal shop) 2 cost hunger tokens (you can choose feed blood to take damage and get one or feed body to get eaten and reform to get 2 more then all your health lost) and 2 cost sacrifice tokens (you can choose feed life to get eaten then spat out and get 1 at the cost of 1 max hp or choose feed soul to get your spirit eaten then spat back into your body and get 3 at the cost of 1 max reform

12.gamemode/great hunger: its hard mode but you start with no breath weapon, no reforms (at least no max reforms at start), enemies will get up if not eaten and more stages before the boss and maybe a lot less basically you start with nothing + hard mode + some extra challenges

I have a lot of ideas this is just a few but I don't want to overdo it for now and I love the fact there's a vore game out there that's fun and upcoming I hope it goes the best for you please tell me what you think of my ideas and if you want to hear more. (My brain goes too fast @w@)

(edit: spelling error)

Wow Ovelton! Quite a lot of ideas you’ve got here. Thanks for all the suggestions! I will see if I can address each of them.

1-3: Currently belly is just a size number of 0-3 Indicating the contents would be possible and allow for these sorts of things to be implemented.

4: Animating enemies eating other things would be a lot of work so probably not worth it for only one power/upgrade, but the idea of a belly buddy is a good one.

5: You actually move slower and have a longer dodge cooldown with belly size already. Maybe making it a little more pronounced, but yes I want to add reasons to play with a full stomach but need to add some sort of risk reward benefit. Maybe reduced cost of breath weapons based on belly size or something.

6: Would that be like instant game over then if you can’t escape? Not sure I see the benefit.

7: Chomp hits multiple targets already which might make a swarm trivial, unless I made them immune to chomp and not to gulp.

8: Since I use a random map maker for the levels, that probably won’t work, There is probably some sort of maze maker but I would need to learn how to do it.

9: Random non enemy loot/food/stuff added in levels is a great idea and shouldn’t be super hard to do.

10: Change from rogue-like to rogue-lite? Possible, but a lot of work to code and implement.

11: Lowering maximum health/reforms would kind of be a pain due to the object used to display them (I already had to make 2 separate objects for the max 4 health/reforms) But not impossible. The store that takes other forms of payment than money is a good idea though.

12: A Super hard mode would be pretty easy to add

I’m still taking a break from working on the game at the moment. But when I get back into it, I will see if I can add at least some stuff you suggested. Thanks again for all your ideas!

thanks for your response I love to hear what people think of my ideas. just going to say some stuff.

4. I completely understand it's just if you ever played any game where you get a companion people love them to an unhealthy extent, I was just thinking to have one that's more than a brain-dead turret (wisp) and it's a vore game and belly pest are a thing, so it all adds up! that's all I was thinking. 

5. yeah if I suggest it with it in the game it definitely isn't enough to be noticeable or even make a difference 

6. it would just be like a repty but very slow and can be killed in 1 or 2 hits. it's an instant game over if they get you but they are extremely weak, so they are more of a side thing to note and ruin a run very rarely if you somehow die with nothing else to eat you first then an actual threat. but something to chase and attack you in wisp form is a good idea if you want to mess up the player end game.

7. (I actually have a sona like this and I had no idea about it lmao talk about unconscious references XD) but no they are considered 1 entity but by design they are meant to be a pile of bugs very agile and maneuverable, so they are immune to normal attacks but you can pick up a bunch of them with your tongue (because you have more control over it as part of your body then a loose fireball) so you damage it by hitting it with your tongue instead of weapons

11. it still works if you ignore the last part (loosening max stats) as a shop with a bat owner that lets you trade your blood(hp) or just give up your whole body(reform) instead of cash 

and for your final part I know I read it in your thing, but I can still give ideas because it's just a brake not abandoning it.... right? (my god there are so many things where the "brake" is 8 years long and it was good enough everyone wanted a finished copy but will never get it)

Bug report: In the practice room, after hitting the reset button, you will lose loves and can game over.

Okay thanks for letting me know!

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